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It said people wow power leveling going ballistic when comparisons between Rift and WoW are drawn. On one side, people proclaim that any such comparisons are obvious; on the other, people complain that Rift is only being compared to WoW because of WoW's popularity. There are differences between the two.wow power leveling This is only a comparison of their similarities.wow power leveling,
Point 1: Skill ranks
In both WoW and Rift, there are ranks for skills that train in a similar manner.cheap wow gold Skill ranks are unlocked in both games at even levels (typically), and players must visit a dedicated skill trainer to improve them (and pay money to do so).
Point 2: Crafting Skill rankscheap wow gold,
Just as skill ranks increase every 2 levels, crafting skills increase typically every 10,buy wow gold and there are certain base values that must be unlocked to progress further (Apprentice level in WoW is similar to Novice level in Rift, for instance).buy wow gold,
Point 3: Bank Vaults
Bank vaults have an uncanny resemblance.cheap wow power leveling Take a look at these screens side-by-side; the only difference between the two seems to be the extra column in Rift. There's even a spot for bags to add more storage in each.
Point 4: Auction Housecheap wow power leveling,
The only way in which the auction house seems different between WoW and Rift is that WoW has the functionality built-in to price items individually or by the stack and to sell all items in your inventory at once that way. Rift currently lacks that ability.buy wow gold But look at how the layout works otherwise - they even both list jewelry under armor (calling it Miscellaneous in WoW and Accessories in Rift).buy wow gold,
While we all knew that the purples we had were essentially going to be more like blues, we did not hear, or even guess, that our armor would be nerfed by 2 new tiers of armor. The lack of communication for even some of my relatively new-to-WoW guildies (that is, those who just started raiding at the end of Lich King) are confused and a bit hurt by this move. It's hard to explain it to them, even as a vet, since this is something Blizz has never done.
As others have said, it feels like Blizzard is mainly aiming at the casual of casuals who simply wanna grind, and the ladder match crews, when it comes to pvp. World pvpers and BG fans are still stuck in an awkward area where we don't have access to the moderately high end stuff without needing a decent amount of coordination. Remember, we essentially need a full raid (no 9 manning it) for RBGs, and have to defeat real people to win our "epics." Yes, we can pvp, but as previously noted, the change to the high-end PvP currency actually gives you less of the currency than you could previously achieve even after Blizz attempted to raise the limit on weekly acquisition.
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